It's also worth noting that content changes made for the console version will feed back into the PC version, so players of the superb original will see the benefit of the console port too. And there will be a few other things that we're adding." There's things that we're doing we haven't announced yet so I can't talk about it just yet, but we are making content changes where we thought it was necessary there were parts that were not as good as the rest of the game, so we're fixing those. It works really well, it's very clear and much faster actually than the previous things we did, so I think people are going to like it." If you are playing Divinity: Original Sin 2 on PS4 or XONE. For easier navigation, the individual sections of the interface (like map, equipment window, journal) received individual subsections. "Number two was still the inventory, so we now have I think probably the best inventory system we've had so far. This chapter of the Divinity Original Sin 2 guide offers detailed information about the player interface (UI). "Number one was the journal, so we redid the whole journal system," he said of the changes made based on player feedback. In particular, we asked the man from Larian about the changes being made for the console adaptation, which Vincke explained came about thanks to feedback from the community. Swen Vincke was in Boston at PAX East to show Divinity: Original Sin II, this following Larian's announcement that the game is heading to PS4 and Xbox One in August.
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